public class FloatBuffer3D extends PersistentObject implements FloatBuffer3DConsumer
Constructor and Description |
---|
FloatBuffer3D(FloatBuffer3DConsumer target,
int capacity)
Constructs and returns a new buffer with the given target.
|
Modifier and Type | Method and Description |
---|---|
void |
add(float x,
float y,
float z)
Adds the specified point (x,y,z) to the receiver.
|
void |
addAllOf(FloatArrayList xElements,
FloatArrayList yElements,
FloatArrayList zElements)
Adds all specified (x,y,z) points to the receiver.
|
void |
clear()
Sets the receiver's size to zero.
|
void |
flush()
Adds all internally buffered points to the receiver's target, then resets
the current buffer size to zero.
|
clone
public FloatBuffer3D(FloatBuffer3DConsumer target, int capacity)
target
- the target to flush to.capacity
- the number of points the buffer shall be capable of holding
before overflowing and flushing to the target.public void add(float x, float y, float z)
x
- the x-coordinate of the point to add.y
- the y-coordinate of the point to add.z
- the z-coordinate of the point to add.public void addAllOf(FloatArrayList xElements, FloatArrayList yElements, FloatArrayList zElements)
addAllOf
in interface FloatBuffer3DConsumer
xElements
- the x-coordinates of the points.yElements
- the y-coordinates of the points.zElements
- the y-coordinates of the points.public void clear()
public void flush()
Jump to the Parallel Colt Homepage