public class LongBuffer3D extends PersistentObject implements LongBuffer3DConsumer
Constructor and Description |
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LongBuffer3D(LongBuffer3DConsumer target,
int capacity)
Constructs and returns a new buffer with the given target.
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Modifier and Type | Method and Description |
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void |
add(long x,
long y,
long z)
Adds the specified point (x,y,z) to the receiver.
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void |
addAllOf(LongArrayList xElements,
LongArrayList yElements,
LongArrayList zElements)
Adds all specified (x,y,z) points to the receiver.
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void |
clear()
Sets the receiver's size to zero.
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void |
flush()
Adds all internally buffered points to the receiver's target, then resets
the current buffer size to zero.
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clone
public LongBuffer3D(LongBuffer3DConsumer target, int capacity)
target
- the target to flush to.capacity
- the number of points the buffer shall be capable of holding
before overflowing and flushing to the target.public void add(long x, long y, long z)
x
- the x-coordinate of the point to add.y
- the y-coordinate of the point to add.z
- the z-coordinate of the point to add.public void addAllOf(LongArrayList xElements, LongArrayList yElements, LongArrayList zElements)
addAllOf
in interface LongBuffer3DConsumer
xElements
- the x-coordinates of the points.yElements
- the y-coordinates of the points.zElements
- the y-coordinates of the points.public void clear()
public void flush()
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