public class ShortBuffer3D extends PersistentObject implements ShortBuffer3DConsumer
Constructor and Description |
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ShortBuffer3D(ShortBuffer3DConsumer target,
int capacity)
Constructs and returns a new buffer with the given target.
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Modifier and Type | Method and Description |
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void |
add(short x,
short y,
short z)
Adds the specified point (x,y,z) to the receiver.
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void |
addAllOf(ShortArrayList xElements,
ShortArrayList yElements,
ShortArrayList zElements)
Adds all specified (x,y,z) points to the receiver.
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void |
clear()
Sets the receiver's size to zero.
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void |
flush()
Adds all internally buffered points to the receiver's target, then resets
the current buffer size to zero.
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clone
public ShortBuffer3D(ShortBuffer3DConsumer target, int capacity)
target
- the target to flush to.capacity
- the number of points the buffer shall be capable of holding
before overflowing and flushing to the target.public void add(short x, short y, short z)
x
- the x-coordinate of the point to add.y
- the y-coordinate of the point to add.z
- the z-coordinate of the point to add.public void addAllOf(ShortArrayList xElements, ShortArrayList yElements, ShortArrayList zElements)
addAllOf
in interface ShortBuffer3DConsumer
xElements
- the x-coordinates of the points.yElements
- the y-coordinates of the points.zElements
- the y-coordinates of the points.public void clear()
public void flush()
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