public class ShortBuffer3D extends PersistentObject implements ShortBuffer3DConsumer
| Constructor and Description |
|---|
ShortBuffer3D(ShortBuffer3DConsumer target,
int capacity)
Constructs and returns a new buffer with the given target.
|
| Modifier and Type | Method and Description |
|---|---|
void |
add(short x,
short y,
short z)
Adds the specified point (x,y,z) to the receiver.
|
void |
addAllOf(ShortArrayList xElements,
ShortArrayList yElements,
ShortArrayList zElements)
Adds all specified (x,y,z) points to the receiver.
|
void |
clear()
Sets the receiver's size to zero.
|
void |
flush()
Adds all internally buffered points to the receiver's target, then resets
the current buffer size to zero.
|
clonepublic ShortBuffer3D(ShortBuffer3DConsumer target, int capacity)
target - the target to flush to.capacity - the number of points the buffer shall be capable of holding
before overflowing and flushing to the target.public void add(short x,
short y,
short z)
x - the x-coordinate of the point to add.y - the y-coordinate of the point to add.z - the z-coordinate of the point to add.public void addAllOf(ShortArrayList xElements, ShortArrayList yElements, ShortArrayList zElements)
addAllOf in interface ShortBuffer3DConsumerxElements - the x-coordinates of the points.yElements - the y-coordinates of the points.zElements - the y-coordinates of the points.public void clear()
public void flush()
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