public class WrapperLongMatrix2D extends LongMatrix2D
Constructor and Description |
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WrapperLongMatrix2D(LongMatrix2D newContent) |
Modifier and Type | Method and Description |
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LongMatrix2D |
assign(int[] values)
Sets all cells to the state specified by values.
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LongMatrix2D |
assign(long[] values)
Sets all cells to the state specified by values.
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LongMatrix2D |
assign(LongMatrix2D y,
LongLongFunction function)
Assigns the result of a function to each cell;
x[row,col] = function(x[row,col],y[row,col]).
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Object |
elements()
Returns the elements of this matrix.
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boolean |
equals(long value)
Returns whether all cells are equal to the given value.
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boolean |
equals(Object obj)
Compares this object against the specified object.
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long |
getQuick(int row,
int column)
Returns the matrix cell value at coordinate [row,column].
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LongMatrix2D |
like(int rows,
int columns)
Construct and returns a new empty matrix of the same dynamic type
as the receiver, having the specified number of rows and columns.
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LongMatrix1D |
like1D(int size)
Construct and returns a new 1-d matrix of the corresponding dynamic
type, entirelly independent of the receiver.
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void |
setQuick(int row,
int column,
long value)
Sets the matrix cell at coordinate [row,column] to the specified
value.
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LongMatrix1D |
vectorize()
Returns a vector obtained by stacking the columns of the matrix on top of
one another.
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LongMatrix1D |
viewColumn(int column)
Constructs and returns a new slice view representing the rows of
the given column.
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LongMatrix2D |
viewColumnFlip()
Constructs and returns a new flip view along the column axis.
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LongMatrix2D |
viewDice()
Constructs and returns a new dice (transposition) view; Swaps
axes; example: 3 x 4 matrix --> 4 x 3 matrix.
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LongMatrix2D |
viewPart(int row,
int column,
int height,
int width)
Constructs and returns a new sub-range view that is a
height x width sub matrix starting at [row,column].
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LongMatrix1D |
viewRow(int row)
Constructs and returns a new slice view representing the columns
of the given row.
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LongMatrix2D |
viewRowFlip()
Constructs and returns a new flip view along the row axis.
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LongMatrix2D |
viewSelection(int[] rowIndexes,
int[] columnIndexes)
Constructs and returns a new selection view that is a matrix
holding the indicated cells.
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LongMatrix2D |
viewStrides(int _rowStride,
int _columnStride)
Constructs and returns a new stride view which is a sub matrix
consisting of every i-th cell.
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aggregate, aggregate, aggregate, aggregate, assign, assign, assign, assign, assign, assign, assign, cardinality, copy, forEachNonZero, get, getMaxLocation, getMinLocation, getNegativeValues, getNonZeros, getPositiveValues, like, set, toArray, toString, viewSelection, viewSelection, viewSorted, zMult, zMult, zMult, zMult, zSum
checkShape, checkShape, columns, columnStride, index, rows, rowStride, size, toStringShort
ensureCapacity, isView, trimToSize
clone
public WrapperLongMatrix2D(LongMatrix2D newContent)
public LongMatrix2D assign(LongMatrix2D y, LongLongFunction function)
LongMatrix2D
Example:
// assign x[row,col] = x[row,col]<sup>y[row,col]</sup> m1 = 2 x 2 matrix 0 1 2 3 m2 = 2 x 2 matrix 0 2 4 6 m1.assign(m2, cern.jet.math.Functions.pow); --> m1 == 2 x 2 matrix 1 1 16 729For further examples, see the package doc.
assign
in class LongMatrix2D
y
- the secondary matrix to operate on.function
- a function object taking as first argument the current cell's
value of this, and as second argument the current
cell's value of y,LongFunctions
public LongMatrix2D assign(int[] values)
LongMatrix2D
The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.
assign
in class LongMatrix2D
values
- the values to be filled into the cells.public LongMatrix2D assign(long[] values)
LongMatrix2D
The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.
assign
in class LongMatrix2D
values
- the values to be filled into the cells.public Object elements()
LongMatrix2D
elements
in class LongMatrix2D
public long getQuick(int row, int column)
LongMatrix2D
Provided with invalid parameters this method may return invalid objects without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): 0 <= column < columns() && 0 <= row < rows().
getQuick
in class LongMatrix2D
row
- the index of the row-coordinate.column
- the index of the column-coordinate.public boolean equals(long value)
LongMatrix2D
equals
in class LongMatrix2D
value
- the value to test against.public boolean equals(Object obj)
LongMatrix2D
true
if and only if the argument is not null
and is at least a LongMatrix2D
object that has the same
number of columns and rows as the receiver and has exactly the same
values at the same coordinates.equals
in class LongMatrix2D
obj
- the object to compare with.true
if the objects are the same; false
otherwise.public LongMatrix2D like(int rows, int columns)
LongMatrix2D
like
in class LongMatrix2D
rows
- the number of rows the matrix shall have.columns
- the number of columns the matrix shall have.public LongMatrix1D like1D(int size)
LongMatrix2D
like1D
in class LongMatrix2D
size
- the number of cells the matrix shall have.public void setQuick(int row, int column, long value)
LongMatrix2D
Provided with invalid parameters this method may access illegal indexes without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): 0 <= column < columns() && 0 <= row < rows().
setQuick
in class LongMatrix2D
row
- the index of the row-coordinate.column
- the index of the column-coordinate.value
- the value to be filled into the specified cell.public LongMatrix1D vectorize()
LongMatrix2D
vectorize
in class LongMatrix2D
public LongMatrix1D viewColumn(int column)
LongMatrix2D
Example:
2 x 3 matrix: 1, 2, 3 4, 5, 6 |
viewColumn(0) ==> | Matrix1D of size 2: 1, 4 |
viewColumn
in class LongMatrix2D
column
- the column to fix.LongMatrix2D.viewRow(int)
public LongMatrix2D viewColumnFlip()
LongMatrix2D
Example:
2 x 3 matrix: 1, 2, 3 4, 5, 6 |
columnFlip ==> | 2 x 3 matrix: 3, 2, 1 6, 5, 4 |
columnFlip ==> | 2 x 3 matrix: 1, 2, 3 4, 5, 6 |
viewColumnFlip
in class LongMatrix2D
LongMatrix2D.viewRowFlip()
public LongMatrix2D viewDice()
LongMatrix2D
Example:
2 x 3 matrix: 1, 2, 3 4, 5, 6 |
transpose ==> | 3 x 2 matrix: 1, 4 2, 5 3, 6 |
transpose ==> | 2 x 3 matrix: 1, 2, 3 4, 5, 6 |
viewDice
in class LongMatrix2D
public LongMatrix2D viewPart(int row, int column, int height, int width)
LongMatrix2D
Note that the view is really just a range restriction: The returned matrix is backed by this matrix, so changes in the returned matrix are reflected in this matrix, and vice-versa.
The view contains the cells from [row,column] to [row+height-1,column+width-1], all inclusive. and has view.rows() == height; view.columns() == width;. A view's legal coordinates are again zero based, as usual. In other words, legal coordinates of the view range from [0,0] to [view.rows()-1==height-1,view.columns()-1==width-1]. As usual, any attempt to access a cell at a coordinate column<0 || column>=view.columns() || row<0 || row>=view.rows() will throw an IndexOutOfBoundsException.
viewPart
in class LongMatrix2D
row
- The index of the row-coordinate.column
- The index of the column-coordinate.height
- The height of the box.width
- The width of the box.public LongMatrix1D viewRow(int row)
LongMatrix2D
Example:
2 x 3 matrix: 1, 2, 3 4, 5, 6 |
viewRow(0) ==> | Matrix1D of size 3: 1, 2, 3 |
viewRow
in class LongMatrix2D
row
- the row to fix.LongMatrix2D.viewColumn(int)
public LongMatrix2D viewRowFlip()
LongMatrix2D
Example:
2 x 3 matrix: 1, 2, 3 4, 5, 6 |
rowFlip ==> | 2 x 3 matrix: 4, 5, 6 1, 2, 3 |
rowFlip ==> | 2 x 3 matrix: 1, 2, 3 4, 5, 6 |
viewRowFlip
in class LongMatrix2D
LongMatrix2D.viewColumnFlip()
public LongMatrix2D viewSelection(int[] rowIndexes, int[] columnIndexes)
LongMatrix2D
Example:
this = 2 x 3 matrix: 1, 2, 3 4, 5, 6 rowIndexes = (0,1) columnIndexes = (1,0,1,0) --> view = 2 x 4 matrix: 2, 1, 2, 1 5, 4, 5, 4Note that modifying the index arguments after this call has returned has no effect on the view. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.
To indicate "all" rows or "all columns", simply set the respective parameter
viewSelection
in class LongMatrix2D
rowIndexes
- The rows of the cells that shall be visible in the new view.
To indicate that all rows shall be visible, simply set
this parameter to null.columnIndexes
- The columns of the cells that shall be visible in the new
view. To indicate that all columns shall be visible,
simply set this parameter to null.public LongMatrix2D viewStrides(int _rowStride, int _columnStride)
LongMatrix2D
viewStrides
in class LongMatrix2D
_rowStride
- the row step factor._columnStride
- the column step factor.Jump to the Parallel Colt Homepage