public class FloatRandomSampler extends PersistentObject
Problem: This class solves problems including the following: Suppose we have a file containing 10^12 objects. We would like to take a truly random subset of 10^6 objects and do something with it, for example, compute the sum over some instance field, or whatever. How do we choose the subset? In particular, how do we avoid multiple equal elements? How do we do this quick and without consuming excessive memory? How do we avoid slowly jumping back and forth within the file?
Sorted Simple Random Sample Without Replacement (SRSWOR): What are the exact semantics of this class? What is a SRSWOR? In which sense exactly is a returned set "random"? It is random in the sense, that each number from the N numbers has the same probability to be included in the n chosen numbers. For those who think in implementations rather than abstract interfaces: Suppose, we have an empty list. We pick a random number between 1 and 10^12 and add it to the list only if it was not already picked before, i.e. if it is not already contained in the list. We then do the same thing again and again until we have eventually collected 10^6 distinct numbers. Now we sort the set ascending and return it.
Performance: Space requirements are zero. Running time is O(n) on average, O(N) in the worst case.
n | N | Speed [seconds] |
103 | 1.2*103 | 0.0014 |
103 | 107 | 0.006 |
105 | 107 | 0.7 |
9.0*106 | 107 | 8.5 |
9.9*106 | 107 | 2.0 (samples more than 95%) |
104 | 1012 | 0.07 |
107 | 1012 | 60 |
Scalability: This random sampler is designed to be scalable. In iterator style, it is able to compute and deliver sorted random sets stepwise in units called blocks. Example: Computing n=9 random numbers from the interval [1,50] in 3 blocks may yield the blocks (7,13,14), (27,37,42), (45,46,49). (The maximum of a block is guaranteed to be less than the minimum of its successor block. Every block is sorted ascending. No element will ever occur twice, both within a block and among blocks.) A block can be computed and retrieved with method nextBlock. Successive calls to method nextBlock will deliver as many random numbers as required.
Computing and retrieving samples in blocks is useful if you need very many random numbers that cannot be stored in main memory at the same time. For example, if you want to compute 10^10 such numbers you can do this by computing them in blocks of, say, 500 elements each. You then need only space to keep one block of 500 elements (i.e. 4 KB). When you are finished processing the first 500 elements you call nextBlock to fill the next 500 elements into the block, process them, and so on. If you have the time and need, by using such blocks you can compute random sets up to n=10^19 random numbers.
If you do not need the block feature, you can also directly call the static methods of this class without needing to construct a RandomSampler instance first.
Random number generation: By default uses MersenneTwister, a very strong random number generator, much better than java.util.Random. You can also use other strong random number generators of Paul Houle's RngPack package. For example, Ranecu, Ranmar and Ranlux are strong well analyzed research grade pseudo-random number generators with known periods.
Implementation: after J.S. Vitter, An Efficient Algorithm for Sequential Random Sampling, ACM Transactions on Mathematical Software, Vol 13, 1987. Paper available here.
FloatRandomSamplingAssistant
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Serialized FormConstructor and Description |
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FloatRandomSampler(long n,
long N,
long low,
FloatRandomEngine randomGenerator)
Constructs a random sampler that computes and delivers sorted random sets
in blocks.
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Modifier and Type | Method and Description |
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Object |
clone()
Returns a deep copy of the receiver.
|
static void |
main(String[] args)
Tests this class.
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void |
nextBlock(int count,
long[] values,
int fromIndex)
Computes the next count random numbers of the sorted random set
specified on instance construction and fills them into values,
starting at index fromIndex.
|
static void |
sample(long n,
long N,
int count,
long low,
long[] values,
int fromIndex,
FloatRandomEngine randomGenerator)
Efficiently computes a sorted random set of count elements from
the interval [low,low+N-1].
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static void |
test(long n,
long N,
long low,
int chunkSize,
int times)
Tests the methods of this class.
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public FloatRandomSampler(long n, long N, long low, FloatRandomEngine randomGenerator)
n
- the total number of elements to choose (must be
n >= 0 and n <= N).N
- the interval to choose random numbers from is
[low,low+N-1].low
- the interval to choose random numbers from is
[low,low+N-1]. Hint: If low==0, then random
numbers will be drawn from the interval [0,N-1].randomGenerator
- a random number generator. Set this parameter to null
to use the default random number generator.public Object clone()
clone
in class PersistentObject
public static void main(String[] args)
public void nextBlock(int count, long[] values, int fromIndex)
Numbers are filled into the specified array starting at index fromIndex to the right. The array is returned sorted ascending in the range filled with numbers.
count
- the number of elements to be filled into values by
this call (must be >= 0).values
- the array into which the random numbers are to be filled; must
have a length >= count+fromIndex.fromIndex
- the first index within values to be filled with
numbers (inclusive).public static void sample(long n, long N, int count, long low, long[] values, int fromIndex, FloatRandomEngine randomGenerator)
Running time is O(count), on average. Space requirements are zero.
Numbers are filled into the specified array starting at index fromIndex to the right. The array is returned sorted ascending in the range filled with numbers.
Random number generation: By default uses MersenneTwister , a very strong random number generator, much better than java.util.Random. You can also use other strong random number generators of Paul Houle's RngPack package. For example, Ranecu, Ranmar and Ranlux are strong well analyzed research grade pseudo-random number generators with known periods.
n
- the total number of elements to choose (must be
n >= 0 and n <= N).N
- the interval to choose random numbers from is
[low,low+N-1].count
- the number of elements to be filled into values by
this call (must be >= 0 and <=n). Normally, you
will set count=n.low
- the interval to choose random numbers from is
[low,low+N-1]. Hint: If low==0, then draws
random numbers from the interval [0,N-1].values
- the array into which the random numbers are to be filled; must
have a length >= count+fromIndex.fromIndex
- the first index within values to be filled with
numbers (inclusive).randomGenerator
- a random number generator. Set this parameter to null
to use the default random number generator.public static void test(long n, long N, long low, int chunkSize, int times)
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