public class SparseFComplexMatrix3D extends FComplexMatrix3D
| Constructor and Description |
|---|
SparseFComplexMatrix3D(float[][][] values)
Constructs a matrix with a copy of the given values.
|
SparseFComplexMatrix3D(int slices,
int rows,
int columns)
Constructs a matrix with a given number of slices, rows and columns and
default memory usage.
|
| Modifier and Type | Method and Description |
|---|---|
FComplexMatrix3D |
assign(float[] value)
Sets all cells to the state specified by values.
|
int |
cardinality()
Returns the number of cells having non-zero values; ignores tolerance.
|
ConcurrentHashMap<Long,float[]> |
elements()
Returns the elements of this matrix.
|
FloatMatrix3D |
getImaginaryPart()
Returns the imaginary part of this matrix
|
float[] |
getQuick(int slice,
int row,
int column)
Returns the matrix cell value at coordinate [slice,row,column].
|
FloatMatrix3D |
getRealPart()
Returns the real part of this matrix
|
long |
index(int slice,
int row,
int column)
Returns the position of the given coordinate within the (virtual or
non-virtual) internal 1-dimensional array.
|
FComplexMatrix3D |
like(int slices,
int rows,
int columns)
Construct and returns a new empty matrix of the same dynamic type
as the receiver, having the specified number of slices, rows and columns.
|
FComplexMatrix2D |
like2D(int rows,
int columns)
Construct and returns a new 2-d matrix of the corresponding dynamic
type, sharing the same cells.
|
void |
setQuick(int slice,
int row,
int column,
float[] value)
Sets the matrix cell at coordinate [slice,row,column] to the
specified value.
|
void |
setQuick(int slice,
int row,
int column,
float re,
float im)
Sets the matrix cell at coordinate [slice,row,column] to the
specified value.
|
FComplexMatrix1D |
vectorize()
Returns a vector obtained by stacking the columns of each slice of the
matrix on top of one another.
|
aggregate, aggregate, assign, assign, assign, assign, assign, assign, assign, assign, assignImaginary, assignReal, copy, equals, equals, get, getNonZeros, like, set, set, toArray, toString, toString, viewColumn, viewColumnFlip, viewDice, viewPart, viewRow, viewRowFlip, viewSelection, viewSelection, viewSlice, viewSliceFlip, viewStrides, zSumcheckShape, checkShape, columns, columnStride, rows, rowStride, size, slices, sliceStride, toStringShortensureCapacity, isView, trimToSizeclonepublic SparseFComplexMatrix3D(float[][][] values)
The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.
values - The values to be filled into the new matrix.IllegalArgumentException - if
for any 1 <= slice < values.length: values[slice].length != values[slice-1].length
.IllegalArgumentException - if
for any 1 <= row < values[0].length: values[slice][row].length != values[slice][row-1].length
.public SparseFComplexMatrix3D(int slices,
int rows,
int columns)
slices - the number of slices the matrix shall have.rows - the number of rows the matrix shall have.columns - the number of columns the matrix shall have.IllegalArgumentException - if (float)slices*columns*rows > Integer.MAX_VALUE.IllegalArgumentException - if slices<0 || rows<0 || columns<0.public FComplexMatrix3D assign(float[] value)
FComplexMatrix3DThe values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.
assign in class FComplexMatrix3Dvalue - the values to be filled into the cells.public int cardinality()
FComplexMatrix3Dcardinality in class FComplexMatrix3Dpublic float[] getQuick(int slice,
int row,
int column)
FComplexMatrix3DProvided with invalid parameters this method may return invalid objects without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().
getQuick in class FComplexMatrix3Dslice - the index of the slice-coordinate.row - the index of the row-coordinate.column - the index of the column-coordinate.public ConcurrentHashMap<Long,float[]> elements()
FComplexMatrix3Delements in class FComplexMatrix3Dpublic long index(int slice,
int row,
int column)
AbstractMatrix3Dindex in class AbstractMatrix3Dslice - the index of the slice-coordinate.row - the index of the row-coordinate.column - the index of the third-coordinate.public FComplexMatrix3D like(int slices, int rows, int columns)
FComplexMatrix3Dlike in class FComplexMatrix3Dslices - the number of slices the matrix shall have.rows - the number of rows the matrix shall have.columns - the number of columns the matrix shall have.public FComplexMatrix2D like2D(int rows, int columns)
FComplexMatrix3Dlike2D in class FComplexMatrix3Drows - the number of rows the matrix shall have.columns - the number of columns the matrix shall have.public void setQuick(int slice,
int row,
int column,
float[] value)
FComplexMatrix3DProvided with invalid parameters this method may access illegal indexes without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().
setQuick in class FComplexMatrix3Dslice - the index of the slice-coordinate.row - the index of the row-coordinate.column - the index of the column-coordinate.value - the value to be filled into the specified cell.public void setQuick(int slice,
int row,
int column,
float re,
float im)
FComplexMatrix3DProvided with invalid parameters this method may access illegal indexes without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().
setQuick in class FComplexMatrix3Dslice - the index of the slice-coordinate.row - the index of the row-coordinate.column - the index of the column-coordinate.re - the real part of the value to be filled into the specified
cell.im - the imaginary part of the value to be filled into the
specified cell.public FComplexMatrix1D vectorize()
FComplexMatrix3Dvectorize in class FComplexMatrix3Dpublic FloatMatrix3D getImaginaryPart()
FComplexMatrix3DgetImaginaryPart in class FComplexMatrix3Dpublic FloatMatrix3D getRealPart()
FComplexMatrix3DgetRealPart in class FComplexMatrix3DJump to the Parallel Colt Homepage