public abstract class FloatMatrix3D extends AbstractMatrix3D
A matrix has a number of slices, rows and columns, which are assigned upon instance construction - The matrix's size is then slices()*rows()*columns(). Elements are accessed via [slice,row,column] coordinates. Legal coordinates range from [0,0,0] to [slices()-1,rows()-1,columns()-1]. Any attempt to access an element at a coordinate slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column() will throw an IndexOutOfBoundsException.
Note that this implementation is not synchronized.
Modifier and Type | Method and Description |
---|---|
float |
aggregate(FloatFloatFunction aggr,
FloatFunction f)
Applies a function to each cell and aggregates the results.
|
float |
aggregate(FloatFloatFunction aggr,
FloatFunction f,
FloatProcedure cond)
Applies a function to each cell that satisfies a condition and aggregates
the results.
|
float |
aggregate(FloatFloatFunction aggr,
FloatFunction f,
IntArrayList sliceList,
IntArrayList rowList,
IntArrayList columnList)
Applies a function to all cells with a given indexes and aggregates the
results.
|
float |
aggregate(FloatMatrix3D other,
FloatFloatFunction aggr,
FloatFloatFunction f)
Applies a function to each corresponding cell of two matrices and
aggregates the results.
|
FloatMatrix3D |
assign(float value)
Sets all cells to the state specified by value.
|
FloatMatrix3D |
assign(float[] values)
Sets all cells to the state specified by values.
|
FloatMatrix3D |
assign(float[][][] values)
Sets all cells to the state specified by values.
|
FloatMatrix3D |
assign(FloatFunction function)
Assigns the result of a function to each cell;
x[slice,row,col] = function(x[slice,row,col]).
|
FloatMatrix3D |
assign(FloatMatrix3D other)
Replaces all cell values of the receiver with the values of another
matrix.
|
FloatMatrix3D |
assign(FloatMatrix3D y,
FloatFloatFunction function)
Assigns the result of a function to each cell;
x[row,col] = function(x[row,col],y[row,col]).
|
FloatMatrix3D |
assign(FloatMatrix3D y,
FloatFloatFunction function,
IntArrayList sliceList,
IntArrayList rowList,
IntArrayList columnList)
Assigns the result of a function to all cells with a given indexes
|
FloatMatrix3D |
assign(FloatProcedure cond,
float value)
Assigns a value to all cells that satisfy a condition.
|
FloatMatrix3D |
assign(FloatProcedure cond,
FloatFunction f)
Assigns the result of a function to all cells that satisfy a condition.
|
int |
cardinality()
Returns the number of cells having non-zero values; ignores tolerance.
|
FloatMatrix3D |
copy()
Constructs and returns a deep copy of the receiver.
|
abstract Object |
elements()
Returns the elements of this matrix.
|
boolean |
equals(float value)
Returns whether all cells are equal to the given value.
|
boolean |
equals(Object obj)
Compares this object against the specified object.
|
float |
get(int slice,
int row,
int column)
Returns the matrix cell value at coordinate [slice,row,column].
|
float[] |
getMaxLocation()
Return maximum value of this matrix together with its location
|
float[] |
getMinLocation()
Returns minimum value of this matrix together with its location
|
void |
getNegativeValues(IntArrayList sliceList,
IntArrayList rowList,
IntArrayList columnList,
FloatArrayList valueList)
Fills the coordinates and values of cells having negative values into the
specified lists.
|
void |
getNonZeros(IntArrayList sliceList,
IntArrayList rowList,
IntArrayList columnList,
FloatArrayList valueList)
Fills the coordinates and values of cells having non-zero values into the
specified lists.
|
void |
getPositiveValues(IntArrayList sliceList,
IntArrayList rowList,
IntArrayList columnList,
FloatArrayList valueList)
Fills the coordinates and values of cells having positive values into the
specified lists.
|
abstract float |
getQuick(int slice,
int row,
int column)
Returns the matrix cell value at coordinate [slice,row,column].
|
FloatMatrix3D |
like()
Construct and returns a new empty matrix of the same dynamic type
as the receiver, having the same number of slices, rows and columns.
|
abstract FloatMatrix3D |
like(int slices,
int rows,
int columns)
Construct and returns a new empty matrix of the same dynamic type
as the receiver, having the specified number of slices, rows and columns.
|
abstract FloatMatrix2D |
like2D(int rows,
int columns)
Construct and returns a new 2-d matrix of the corresponding dynamic
type, sharing the same cells.
|
void |
normalize()
Normalizes this matrix, i.e.
|
void |
set(int slice,
int row,
int column,
float value)
Sets the matrix cell at coordinate [slice,row,column] to the
specified value.
|
abstract void |
setQuick(int slice,
int row,
int column,
float value)
Sets the matrix cell at coordinate [slice,row,column] to the
specified value.
|
float[][][] |
toArray()
Constructs and returns a 2-dimensional array containing the cell values.
|
String |
toString()
Returns a string representation using default formatting.
|
abstract FloatMatrix1D |
vectorize()
Returns a vector obtained by stacking the columns of each slice of the
matrix on top of one another.
|
FloatMatrix2D |
viewColumn(int column)
Constructs and returns a new 2-dimensional slice view representing
the slices and rows of the given column.
|
FloatMatrix3D |
viewColumnFlip()
Constructs and returns a new flip view along the column axis.
|
FloatMatrix3D |
viewDice(int axis0,
int axis1,
int axis2)
Constructs and returns a new dice view; Swaps dimensions (axes);
Example: 3 x 4 x 5 matrix --> 4 x 3 x 5 matrix.
|
FloatMatrix3D |
viewPart(int slice,
int row,
int column,
int depth,
int height,
int width)
Constructs and returns a new sub-range view that is a
depth x height x width sub matrix starting at
[slice,row,column]; Equivalent to
view().part(slice,row,column,depth,height,width); Provided for
convenience only.
|
FloatMatrix2D |
viewRow(int row)
Constructs and returns a new 2-dimensional slice view representing
the slices and columns of the given row.
|
FloatMatrix3D |
viewRowFlip()
Constructs and returns a new flip view along the row axis.
|
FloatMatrix3D |
viewSelection(FloatMatrix2DProcedure condition)
Constructs and returns a new selection view that is a matrix
holding all slices matching the given condition.
|
FloatMatrix3D |
viewSelection(int[] sliceIndexes,
int[] rowIndexes,
int[] columnIndexes)
Constructs and returns a new selection view that is a matrix
holding the indicated cells.
|
FloatMatrix2D |
viewSlice(int slice)
Constructs and returns a new 2-dimensional slice view representing
the rows and columns of the given slice.
|
FloatMatrix3D |
viewSliceFlip()
Constructs and returns a new flip view along the slice axis.
|
FloatMatrix3D |
viewSorted(int row,
int column)
Sorts the matrix slices into ascending order, according to the natural
ordering of the matrix values in the given [row,column]
position.
|
FloatMatrix3D |
viewStrides(int sliceStride,
int rowStride,
int columnStride)
Constructs and returns a new stride view which is a sub matrix
consisting of every i-th cell.
|
void |
zAssign27Neighbors(FloatMatrix3D B,
Float27Function function)
27 neighbor stencil transformation.
|
float |
zSum()
Returns the sum of all cells; Sum( x[i,j,k] ).
|
checkShape, checkShape, columns, columnStride, index, rows, rowStride, size, slices, sliceStride, toStringShort
ensureCapacity, isView, trimToSize
clone
public float aggregate(FloatFloatFunction aggr, FloatFunction f)
Example:
cern.jet.math.Functions F = cern.jet.math.Functions.functions; 2 x 2 x 2 matrix 0 1 2 3 4 5 6 7 // Sum( x[slice,row,col]*x[slice,row,col] ) matrix.aggregate(F.plus,F.square); --> 140For further examples, see the package doc.
aggr
- an aggregation function taking as first argument the current
aggregation and as second argument the transformed current
cell value.f
- a function transforming the current cell value.FloatFunctions
public float aggregate(FloatFloatFunction aggr, FloatFunction f, FloatProcedure cond)
aggr
- an aggregation function taking as first argument the current
aggregation and as second argument the transformed current
cell value.f
- a function transforming the current cell value.cond
- a condition.FloatFunctions
public float aggregate(FloatFloatFunction aggr, FloatFunction f, IntArrayList sliceList, IntArrayList rowList, IntArrayList columnList)
aggr
- an aggregation function taking as first argument the current
aggregation and as second argument the transformed current
cell value.f
- a function transforming the current cell value.sliceList
- slice indexes.rowList
- row indexes.columnList
- column indexes.FloatFunctions
public float aggregate(FloatMatrix3D other, FloatFloatFunction aggr, FloatFloatFunction f)
Example:
cern.jet.math.Functions F = cern.jet.math.Functions.functions; x = 2 x 2 x 2 matrix 0 1 2 3 4 5 6 7 y = 2 x 2 x 2 matrix 0 1 2 3 4 5 6 7 // Sum( x[slice,row,col] * y[slice,row,col] ) x.aggregate(y, F.plus, F.mult); --> 140 // Sum( (x[slice,row,col] + y[slice,row,col])ˆ2 ) x.aggregate(y, F.plus, F.chain(F.square,F.plus)); --> 560For further examples, see the package doc.
aggr
- an aggregation function taking as first argument the current
aggregation and as second argument the transformed current
cell values.f
- a function transforming the current cell values.IllegalArgumentException
- if
slices() != other.slices() || rows() != other.rows() || columns() != other.columns()FloatFunctions
public FloatMatrix3D assign(FloatFunction function)
Example:
matrix = 1 x 2 x 2 matrix 0.5 1.5 2.5 3.5 // change each cell to its sine matrix.assign(cern.jet.math.Functions.sin); --> 1 x 2 x 2 matrix 0.479426 0.997495 0.598472 -0.350783For further examples, see the package doc.
function
- a function object taking as argument the current cell's value.FloatFunctions
public FloatMatrix3D assign(FloatProcedure cond, FloatFunction f)
cond
- a condition.f
- a function object.FloatFunctions
public FloatMatrix3D assign(FloatProcedure cond, float value)
cond
- a condition.value
- a value.public FloatMatrix3D assign(float value)
value
- the value to be filled into the cells.public FloatMatrix3D assign(float[] values)
The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.
values
- the values to be filled into the cells.IllegalArgumentException
- if values.length != slices()*rows()*columns()public FloatMatrix3D assign(float[][][] values)
The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.
values
- the values to be filled into the cells.IllegalArgumentException
- if
values.length != slices() || for any 0 <= slice < slices(): values[slice].length != rows()
.IllegalArgumentException
- if
for any 0 <= column < columns(): values[slice][row].length != columns()
.public FloatMatrix3D assign(FloatMatrix3D other)
other
- the source matrix to copy from (may be identical to the
receiver).IllegalArgumentException
- if
slices() != other.slices() || rows() != other.rows() || columns() != other.columns()public FloatMatrix3D assign(FloatMatrix3D y, FloatFloatFunction function)
Example:
// assign x[row,col] = x[row,col]<sup>y[row,col]</sup> m1 = 1 x 2 x 2 matrix 0 1 2 3 m2 = 1 x 2 x 2 matrix 0 2 4 6 m1.assign(m2, cern.jet.math.Functions.pow); --> m1 == 1 x 2 x 2 matrix 1 1 16 729For further examples, see the package doc.
y
- the secondary matrix to operate on.function
- a function object taking as first argument the current cell's
value of this, and as second argument the current
cell's value of y,IllegalArgumentException
- if
slices() != other.slices() || rows() != other.rows() || columns() != other.columns()FloatFunctions
public FloatMatrix3D assign(FloatMatrix3D y, FloatFloatFunction function, IntArrayList sliceList, IntArrayList rowList, IntArrayList columnList)
y
- the secondary matrix to operate on.function
- a function object taking as first argument the current cell's
value of this, and as second argument the current
cell's value of y, *sliceList
- slice indexes.rowList
- row indexes.columnList
- column indexes.IllegalArgumentException
- if
slices() != other.slices() || rows() != other.rows() || columns() != other.columns()FloatFunctions
public int cardinality()
public FloatMatrix3D copy()
Note that the returned matrix is an independent deep copy. The returned matrix is not backed by this matrix, so changes in the returned matrix are not reflected in this matrix, and vice-versa.
public abstract Object elements()
public boolean equals(float value)
value
- the value to test against.public boolean equals(Object obj)
true
if and only if the argument is not null
and is at least a FloatMatrix3D
object that has the same
number of slices, rows and columns as the receiver and has exactly the
same values at the same coordinates.public float get(int slice, int row, int column)
slice
- the index of the slice-coordinate.row
- the index of the row-coordinate.column
- the index of the column-coordinate.IndexOutOfBoundsException
- if
slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column()
.public float[] getMaxLocation()
public float[] getMinLocation()
public void getNegativeValues(IntArrayList sliceList, IntArrayList rowList, IntArrayList columnList, FloatArrayList valueList)
sliceList
- the list to be filled with slice indexes, can have any size.rowList
- the list to be filled with row indexes, can have any size.columnList
- the list to be filled with column indexes, can have any size.valueList
- the list to be filled with values, can have any size.public void getNonZeros(IntArrayList sliceList, IntArrayList rowList, IntArrayList columnList, FloatArrayList valueList)
In general, fill order is unspecified. This implementation fill
like:
for (slice = 0..slices-1) for (row = 0..rows-1) for (column = 0..colums-1) do ...
. However, subclasses are free to us any other order, even an order that
may change over time as cell values are changed. (Of course, result lists
indexes are guaranteed to correspond to the same cell). For an example,
see
getNonZeros(IntArrayList,IntArrayList,IntArrayList,FloatArrayList)
.
sliceList
- the list to be filled with slice indexes, can have any size.rowList
- the list to be filled with row indexes, can have any size.columnList
- the list to be filled with column indexes, can have any size.valueList
- the list to be filled with values, can have any size.public void getPositiveValues(IntArrayList sliceList, IntArrayList rowList, IntArrayList columnList, FloatArrayList valueList)
sliceList
- the list to be filled with slice indexes, can have any size.rowList
- the list to be filled with row indexes, can have any size.columnList
- the list to be filled with column indexes, can have any size.valueList
- the list to be filled with values, can have any size.public abstract float getQuick(int slice, int row, int column)
Provided with invalid parameters this method may return invalid objects without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().
slice
- the index of the slice-coordinate.row
- the index of the row-coordinate.column
- the index of the column-coordinate.public FloatMatrix3D like()
public abstract FloatMatrix3D like(int slices, int rows, int columns)
slices
- the number of slices the matrix shall have.rows
- the number of rows the matrix shall have.columns
- the number of columns the matrix shall have.public abstract FloatMatrix2D like2D(int rows, int columns)
rows
- the number of rows the matrix shall have.columns
- the number of columns the matrix shall have.public void normalize()
public void set(int slice, int row, int column, float value)
slice
- the index of the slice-coordinate.row
- the index of the row-coordinate.column
- the index of the column-coordinate.value
- the value to be filled into the specified cell.IndexOutOfBoundsException
- if
row<0 || row>=rows() || slice<0 || slice>=slices() || column<0 || column>=column()
.public abstract void setQuick(int slice, int row, int column, float value)
Provided with invalid parameters this method may access illegal indexes without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().
slice
- the index of the slice-coordinate.row
- the index of the row-coordinate.column
- the index of the column-coordinate.value
- the value to be filled into the specified cell.public float[][][] toArray()
The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.
public String toString()
toString
in class Object
FloatFormatter
public abstract FloatMatrix1D vectorize()
public FloatMatrix2D viewColumn(int column)
To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.
column
- the index of the column to fix.IndexOutOfBoundsException
- if column < 0 || column >= columns().viewSlice(int)
,
viewRow(int)
public FloatMatrix3D viewColumnFlip()
viewSliceFlip()
,
viewRowFlip()
public FloatMatrix3D viewDice(int axis0, int axis1, int axis2)
axis0
- the axis that shall become axis 0 (legal values 0..2).axis1
- the axis that shall become axis 1 (legal values 0..2).axis2
- the axis that shall become axis 2 (legal values 0..2).IllegalArgumentException
- if some of the parameters are equal or not in range 0..2.public FloatMatrix3D viewPart(int slice, int row, int column, int depth, int height, int width)
slice
- The index of the slice-coordinate.row
- The index of the row-coordinate.column
- The index of the column-coordinate.depth
- The depth of the box.height
- The height of the box.width
- The width of the box.IndexOutOfBoundsException
- if
slice<0 || depth<0 || slice+depth>slices() || row<0 || height<0 || row+height>rows() || column<0 || width<0 || column+width>columns()public FloatMatrix2D viewRow(int row)
To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.
row
- the index of the row to fix.IndexOutOfBoundsException
- if row < 0 || row >= row().viewSlice(int)
,
viewColumn(int)
public FloatMatrix3D viewRowFlip()
viewSliceFlip()
,
viewColumnFlip()
public FloatMatrix3D viewSelection(FloatMatrix2DProcedure condition)
Example:
// extract and view all slices which have an aggregate sum > 1000 matrix.viewSelection(new FloatMatrix2DProcedure() { public final boolean apply(FloatMatrix2D m) { return m.zSum > 1000; } });For further examples, see the package doc. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.
condition
- The condition to be matched.public FloatMatrix3D viewSelection(int[] sliceIndexes, int[] rowIndexes, int[] columnIndexes)
FloatMatrix2D.viewSelection(int[],int[])
.
Note that modifying the index arguments after this call has returned has no effect on the view. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.
sliceIndexes
- The slices of the cells that shall be visible in the new view.
To indicate that all slices shall be visible, simply
set this parameter to null.rowIndexes
- The rows of the cells that shall be visible in the new view.
To indicate that all rows shall be visible, simply set
this parameter to null.columnIndexes
- The columns of the cells that shall be visible in the new
view. To indicate that all columns shall be visible,
simply set this parameter to null.IndexOutOfBoundsException
- if !(0 <= sliceIndexes[i] < slices()) for any
i=0..sliceIndexes.length()-1.IndexOutOfBoundsException
- if !(0 <= rowIndexes[i] < rows()) for any
i=0..rowIndexes.length()-1.IndexOutOfBoundsException
- if !(0 <= columnIndexes[i] < columns()) for any
i=0..columnIndexes.length()-1.public FloatMatrix2D viewSlice(int slice)
To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.
slice
- the index of the slice to fix.IndexOutOfBoundsException
- if slice < 0 || slice >= slices().viewRow(int)
,
viewColumn(int)
public FloatMatrix3D viewSliceFlip()
viewRowFlip()
,
viewColumnFlip()
public FloatMatrix3D viewSorted(int row, int column)
FloatSorting.sort(FloatMatrix3D,int,int)
. For more advanced sorting functionality, see
FloatSorting
.IndexOutOfBoundsException
- if
row < 0 || row >= rows() || column < 0 || column >= columns()
.public FloatMatrix3D viewStrides(int sliceStride, int rowStride, int columnStride)
sliceStride
- the slice step factor.rowStride
- the row step factor.columnStride
- the column step factor.IndexOutOfBoundsException
- if sliceStride<=0 || rowStride<=0 || columnStride<=0
.public void zAssign27Neighbors(FloatMatrix3D B, Float27Function function)
B[k,i,j] = function.apply( A[k-1,i-1,j-1], A[k-1,i-1,j], A[k-1,i-1,j+1], A[k-1,i, j-1], A[k-1,i, j], A[k-1,i, j+1], A[k-1,i+1,j-1], A[k-1,i+1,j], A[k-1,i+1,j+1], A[k ,i-1,j-1], A[k ,i-1,j], A[k ,i-1,j+1], A[k ,i, j-1], A[k ,i, j], A[k ,i, j+1], A[k ,i+1,j-1], A[k ,i+1,j], A[k ,i+1,j+1], A[k+1,i-1,j-1], A[k+1,i-1,j], A[k+1,i-1,j+1], A[k+1,i, j-1], A[k+1,i, j], A[k+1,i, j+1], A[k+1,i+1,j-1], A[k+1,i+1,j], A[k+1,i+1,j+1] ) x x x - - x x x - - - - x o x - - x o x - - - - x x x - - x x x ... - x x x - - - - - - - - - x o x - - - - - - - - - x x xMake sure that cells of this and B do not overlap. In case of overlapping views, behaviour is unspecified.
Example:
final float alpha = 0.25; final float beta = 0.75; cern.colt.function.Float27Function f = new cern.colt.function.Float27Function() { public final float apply( float a000, float a001, float a002, float a010, float a011, float a012, float a020, float a021, float a022, float a100, float a101, float a102, float a110, float a111, float a112, float a120, float a121, float a122, float a200, float a201, float a202, float a210, float a211, float a212, float a220, float a221, float a222) { return beta*a111 + alpha*(a000 + ... + a222); } }; A.zAssign27Neighbors(B,f);
B
- the matrix to hold the results.function
- the function to be applied to the 27 cells.NullPointerException
- if function==null.IllegalArgumentException
- if
rows() != B.rows() || columns() != B.columns() || slices() != B.slices()
.public float zSum()
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