public class WrapperObjectMatrix3D extends ObjectMatrix3D
Constructor and Description |
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WrapperObjectMatrix3D(ObjectMatrix3D newContent) |
Modifier and Type | Method and Description |
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Object |
elements()
Returns the elements of this matrix.
|
Object |
getQuick(int slice,
int row,
int column)
Returns the matrix cell value at coordinate [slice,row,column].
|
ObjectMatrix3D |
like(int slices,
int rows,
int columns)
Construct and returns a new empty matrix of the same dynamic type
as the receiver, having the specified number of slices, rows and columns.
|
ObjectMatrix2D |
like2D(int rows,
int columns)
Construct and returns a new 2-d matrix of the corresponding dynamic
type, sharing the same cells.
|
void |
setQuick(int slice,
int row,
int column,
Object value)
Sets the matrix cell at coordinate [slice,row,column] to the
specified value.
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ObjectMatrix1D |
vectorize()
Returns a vector obtained by stacking the columns of the matrix on top of
one another.
|
ObjectMatrix2D |
viewColumn(int column)
Constructs and returns a new 2-dimensional slice view representing
the slices and rows of the given column.
|
ObjectMatrix3D |
viewColumnFlip()
Constructs and returns a new flip view along the column axis.
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ObjectMatrix3D |
viewDice(int axis0,
int axis1,
int axis2)
Constructs and returns a new dice view; Swaps dimensions (axes);
Example: 3 x 4 x 5 matrix --> 4 x 3 x 5 matrix.
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ObjectMatrix3D |
viewPart(int slice,
int row,
int column,
int depth,
int height,
int width)
Constructs and returns a new sub-range view that is a
depth x height x width sub matrix starting at
[slice,row,column]; Equivalent to
view().part(slice,row,column,depth,height,width); Provided for
convenience only.
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ObjectMatrix2D |
viewRow(int row)
Constructs and returns a new 2-dimensional slice view representing
the slices and columns of the given row.
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ObjectMatrix3D |
viewRowFlip()
Constructs and returns a new flip view along the row axis.
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ObjectMatrix3D |
viewSelection(int[] sliceIndexes,
int[] rowIndexes,
int[] columnIndexes)
Constructs and returns a new selection view that is a matrix
holding the indicated cells.
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ObjectMatrix2D |
viewSlice(int slice)
Constructs and returns a new 2-dimensional slice view representing
the rows and columns of the given slice.
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ObjectMatrix3D |
viewSliceFlip()
Constructs and returns a new flip view along the slice axis.
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ObjectMatrix3D |
viewStrides(int _sliceStride,
int _rowStride,
int _columnStride)
Constructs and returns a new stride view which is a sub matrix
consisting of every i-th cell.
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aggregate, aggregate, aggregate, aggregate, assign, assign, assign, assign, assign, assign, assign, assign, assign, cardinality, copy, equals, equals, get, getNonZeros, like, set, toArray, toString, viewSelection, viewSorted
checkShape, checkShape, columns, columnStride, index, rows, rowStride, size, slices, sliceStride, toStringShort
ensureCapacity, isView, trimToSize
clone
public WrapperObjectMatrix3D(ObjectMatrix3D newContent)
public Object elements()
ObjectMatrix3D
elements
in class ObjectMatrix3D
public Object getQuick(int slice, int row, int column)
ObjectMatrix3D
Provided with invalid parameters this method may return invalid objects without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().
getQuick
in class ObjectMatrix3D
slice
- the index of the slice-coordinate.row
- the index of the row-coordinate.column
- the index of the column-coordinate.public ObjectMatrix3D like(int slices, int rows, int columns)
ObjectMatrix3D
like
in class ObjectMatrix3D
slices
- the number of slices the matrix shall have.rows
- the number of rows the matrix shall have.columns
- the number of columns the matrix shall have.public void setQuick(int slice, int row, int column, Object value)
ObjectMatrix3D
Provided with invalid parameters this method may access illegal indexes without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().
setQuick
in class ObjectMatrix3D
slice
- the index of the slice-coordinate.row
- the index of the row-coordinate.column
- the index of the column-coordinate.value
- the value to be filled into the specified cell.public ObjectMatrix1D vectorize()
ObjectMatrix3D
vectorize
in class ObjectMatrix3D
public ObjectMatrix2D viewColumn(int column)
ObjectMatrix3D
To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.
viewColumn
in class ObjectMatrix3D
column
- the index of the column to fix.ObjectMatrix3D.viewSlice(int)
,
ObjectMatrix3D.viewRow(int)
public ObjectMatrix3D viewColumnFlip()
ObjectMatrix3D
viewColumnFlip
in class ObjectMatrix3D
ObjectMatrix3D.viewSliceFlip()
,
ObjectMatrix3D.viewRowFlip()
public ObjectMatrix2D viewSlice(int slice)
ObjectMatrix3D
To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.
viewSlice
in class ObjectMatrix3D
slice
- the index of the slice to fix.ObjectMatrix3D.viewRow(int)
,
ObjectMatrix3D.viewColumn(int)
public ObjectMatrix3D viewSliceFlip()
ObjectMatrix3D
viewSliceFlip
in class ObjectMatrix3D
ObjectMatrix3D.viewRowFlip()
,
ObjectMatrix3D.viewColumnFlip()
public ObjectMatrix3D viewDice(int axis0, int axis1, int axis2)
ObjectMatrix3D
viewDice
in class ObjectMatrix3D
axis0
- the axis that shall become axis 0 (legal values 0..2).axis1
- the axis that shall become axis 1 (legal values 0..2).axis2
- the axis that shall become axis 2 (legal values 0..2).public ObjectMatrix3D viewPart(int slice, int row, int column, int depth, int height, int width)
ObjectMatrix3D
viewPart
in class ObjectMatrix3D
slice
- The index of the slice-coordinate.row
- The index of the row-coordinate.column
- The index of the column-coordinate.depth
- The depth of the box.height
- The height of the box.width
- The width of the box.public ObjectMatrix2D viewRow(int row)
ObjectMatrix3D
To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.
viewRow
in class ObjectMatrix3D
row
- the index of the row to fix.ObjectMatrix3D.viewSlice(int)
,
ObjectMatrix3D.viewColumn(int)
public ObjectMatrix3D viewRowFlip()
ObjectMatrix3D
viewRowFlip
in class ObjectMatrix3D
ObjectMatrix3D.viewSliceFlip()
,
ObjectMatrix3D.viewColumnFlip()
public ObjectMatrix3D viewSelection(int[] sliceIndexes, int[] rowIndexes, int[] columnIndexes)
ObjectMatrix3D
ObjectMatrix2D.viewSelection(int[],int[])
.
Note that modifying the index arguments after this call has returned has no effect on the view. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.
viewSelection
in class ObjectMatrix3D
sliceIndexes
- The slices of the cells that shall be visible in the new view.
To indicate that all slices shall be visible, simply
set this parameter to null.rowIndexes
- The rows of the cells that shall be visible in the new view.
To indicate that all rows shall be visible, simply set
this parameter to null.columnIndexes
- The columns of the cells that shall be visible in the new
view. To indicate that all columns shall be visible,
simply set this parameter to null.public ObjectMatrix3D viewStrides(int _sliceStride, int _rowStride, int _columnStride)
ObjectMatrix3D
viewStrides
in class ObjectMatrix3D
_sliceStride
- the slice step factor._rowStride
- the row step factor._columnStride
- the column step factor.public ObjectMatrix2D like2D(int rows, int columns)
ObjectMatrix3D
like2D
in class ObjectMatrix3D
rows
- the number of rows the matrix shall have.columns
- the number of columns the matrix shall have.Jump to the Parallel Colt Homepage